ICT Integrated Lesson Plan

| Author | Amber Cowan |
| Title | Real Lives Term Project |
| Grade Level | 12 |
| Subject Area | Global Geography 12 / Sociology 12 |
| Overview of unit/lessons/activities (assumptions of prior knowledge/learning) |
What is Real Lives and why is it a valuable learning tool for my students?
Real Lives is an interactive life simulation that enables students to live one of billions of lives in any country in the world while gaining real-world practice in reasoning, problem-solving, critical thinking, and compromise, as well as a sense of personal responsibility. When students are “born” into another country and are faced with representations of real-life events and problems, they must make decisions and witness consequences. They learn about the world and gain an increased appreciation of their own culture as they learn about the cultures of other peoples.
Real Lives promotes deductive and inferential reasoning through critical thinking and problem-solving. Students must observe, predict, compare and contrast information, identify variables, and choose between relevant and irrelevant data. They are constantly engaged in such higher-order thinking tasks as analysis, synthesis, and evaluation. Students are challenged by overt as well as subtle problems which must be resolved before they can proceed. They must constantly weigh variables and ask, "How can I resolve this problem or set of problems by taking into account all of the factors I've just learned?" "Where can I find the information I need to make these decisions?"
Real Lives uses statistically accurate events to bring to life different cultures, political and economic systems, personal attributes, health issues, family issues, schooling, jobs, religions, geography, wars, and more. The computer manipulates the data behind the scenes in order to show how the natural system is likely to behave under a variety of conditions. However, it is the students who drive the simulation, because they are responsible for interpreting the data and selecting among alternative actions.
As an added feature, unlike real life, students can relive an experience so that they can learn from it. Students always have the option of replaying a simulation (or moving back in time to a younger age) so that they can learn where or why things went wrong and how their actions or decisions influenced the outcome. Instead of just accepting a loss or replaying past failures, students can think about the steps they might have taken to achieve a more desirable outcome. How might they have responded differently when faced with an unexpected job loss, medical emergency, or a human rights violation? What information were they missing to help them make a clear decision the first time around? Where could they find that information next time? The REAL LIVES software, carefully selected Internet links, and supplemental classroom activities provide for a multidimensional and multidisciplinary learning environment to motivate all students. |
| Correlations to ICT and curriculum outcomes |
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| Projected timeline for preparation and for carrying out activities |
30 minutes explaining instructions/software
1-2 60 minute periods in the computer lab |
| Equipment Requirements: (computers, software, etc) | Ideally 1 computer for each student, Real Lives software |
| Teaching materials provided (Blacklines, worksheets, templates, teacher materials) | |
| Resources available for teacher/student use (websites, references, etc) | |
| Detailed instructions for each activity or lesson (teacher notes, activity information, learning strategies, teacher role, student roles) | |
| Student products expected | See instruction notes. |
| Samples (include teacher notes, assessment information, student work if available) | |
| Logistics (organization, grouping, management issues, access to technology) | I make sure that students choose a life from a LDC for this project. Also, if their simulated character dies in the first few years of life, they will not have enough information to complete the project, so I tell them they should ensure their character lives for at least 10 years in order to have enough substance to complete the project. |
| Assessment information (e.g., rubrics for products and/or process) | Rubric for Assessment |
| Possible extensions | |
| Adaptations for students requiring additional support |