ICT Integrated Lesson Plan

 

 ICT Lessons 

Author Meaghan Mattatall
Title Bring Your Story to Comic Life!
Grade Level 11
Subject Area English Language Arts
Overview of unit/lessons/activities (assumptions of prior knowledge/learning) This assignment is broken down into four parts.
  • Part I - Story Writing - Writing the story to be put into Comic Life

  • Part II - Introduction Lesson - Showing the students how to use the program

  • Part III - Tutorial - Letting the students get comfortable with the program

  • Part IV - Developing their own comic based on their short story

Correlations to ICT and curriculum outcomes Grade 11 ELA outcomes
  • 2.2 effectively adapt language and delivery for a variety of audiences and situations in order to achieve their goals or intents. 

  • 3.3 adapt language and communication style to audience, purpose, and situation.

  • 8.3 make informed choices of language and techniques to enhance the impact of imaginative writing and other ways of representing.

  • 9.2 create a clear and coherent structure in various forms of writing and media production

    o       make informed choices of form, style, and content to address the demands of different audiences and purposes

    o       Use effective strategies to engage the reader/viewer

  • 10.4 demonstrate a commitment to crafting a range of writing and other representations. 

ICT Outcomes

  • BOC 12.4 (relates to 9.7) take personal responsibility for their safe and ergonomic use of technology for learning

  • SEHI 12.7 (relates to 9.8) follow the Public School Program Network Access and Use Policy

  • PTS 12.4 (relates to 9.4, 9.5) evaluate, select and use a range of media, and information and communication technology, to create, edit, and publish their work independently

  • CT 12.1 (relates to 9.1) use language, in a range of aural, print, media and electronic forms to explore and express their perceptions, feelings, ideas and attitudes; refine their thinking; and interact, negotiate, and collaborate with others in order to build their understanding

  • CT 12.2 (relates to 9.1, 9.2) critically apply technological skills in a range of electronic, visual, and print media for formal and informal communication

  • CT 12.3 (relates to 9.1) design and create electronic documents to accomplish curricular tasks

Projected timeline for preparation and for carrying out activities Approximately 10 - 80 minute classes
  • 3 days - story writing

  • 0.5 day - Introduction

  • 1 day - Tutorial

  • 5.5 days - Story Board, Picture Taking, Comic Creation

 

Equipment Requirements: (computers, software, etc) The following equipment would be required:
  • Laptop Computer Carts

  • Microsoft Word

  • Comic Life Program

  • Digital Camera (with cords & memory card)

  • Access to the internet (for using Open Photo)

  • LCD projector & screen

Teaching materials provided (Blacklines, worksheets, templates, teacher materials)
Resources available for teacher/student use (websites, references, etc)
Detailed instructions for each activity or lesson (teacher notes, activity information, learning strategies, teacher role, student roles)
Student products expected Each student group should hand you in a package that contains the following:
  • The 3-4 page story written by all group members

  • A Comic Life Tutorial printed for each of the members (they each will have done their own)

  • A printed copy of the final comic, 3 pages long with a title page

  • A note with the location of the saved copy of the comic

Samples (include teacher notes, assessment information, student work if available) A sample of the tutorial can be found in Part II
Logistics (organization, grouping, management issues, access to technology)
  • If you are planning on having the students write the stories on the laptop, be sure to book the laptop carts for 10 days

  • If your students are hand writing the stories, book the laptops for 7 days

Assessment information (e.g., rubrics for products and/or process) Project Rubric
Possible extensions
  • Students can use this assignment to go along with a story or book that they are studying. Instead of having them create a comic of their own story, have each group create a comic for an assigned chapter. In the end, the comics can be put together to create a full graphic novel of the book

  • Students can present their comics to the class using the comic life program, explaining what they did to create their effects and how they used the program

  • Students can take the comics that they have created, export them as images, and import them into Windows Movie Maker. In this program, they can add music, sound effects, and voice-overs to enhance their comic

Adaptations for students requiring additional support

Students who require additional support or modifications to this assignment can consider the following:

  • Students who are unable to take pictures can draw their own images, scan them into their H:/ drive, and use those in Comic Life instead of going out and taking pictures

  • Students who do not finish can be given time outside of class to finish their project

  • If students are unable to create a story, they can use a fable or non-copyrighted story and draw pictures to go along with that story

  • If students are unable to use the computer or the Comic Life program, they can draw their own pictures to go along with a story that they have created or the one they are using that is not copyrighted.

  • If students have adaptations that require more time, shorten the requirements to fit their needs. Eg: one page story, one page comic. You can mix their ability to take pictures with drawing their own or finding copyright free pictures on the internet